VideoBackends: Add AbstractStagingTexture class

Can be used for asynchronous readback or upload of textures.
This commit is contained in:
Stenzek
2017-10-22 00:49:40 +10:00
parent a584ccc7d8
commit f43d85921d
33 changed files with 1220 additions and 12 deletions

View File

@ -25,4 +25,43 @@ void NullTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u
{
}
NullStagingTexture::NullStagingTexture(StagingTextureType type, const TextureConfig& config)
: AbstractStagingTexture(type, config)
{
m_texture_buf.resize(m_texel_size * config.width * config.height);
m_map_pointer = reinterpret_cast<char*>(m_texture_buf.data());
m_map_stride = m_texel_size * config.width;
}
NullStagingTexture::~NullStagingTexture() = default;
void NullStagingTexture::CopyFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
{
m_needs_flush = true;
}
void NullStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect,
AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level)
{
m_needs_flush = true;
}
bool NullStagingTexture::Map()
{
return true;
}
void NullStagingTexture::Unmap()
{
}
void NullStagingTexture::Flush()
{
m_needs_flush = false;
}
} // namespace Null