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VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
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@ -25,4 +25,43 @@ void NullTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u
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{
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}
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NullStagingTexture::NullStagingTexture(StagingTextureType type, const TextureConfig& config)
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: AbstractStagingTexture(type, config)
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{
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m_texture_buf.resize(m_texel_size * config.width * config.height);
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m_map_pointer = reinterpret_cast<char*>(m_texture_buf.data());
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m_map_stride = m_texel_size * config.width;
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}
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NullStagingTexture::~NullStagingTexture() = default;
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void NullStagingTexture::CopyFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
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{
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m_needs_flush = true;
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}
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void NullStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect,
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AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level)
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{
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m_needs_flush = true;
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}
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bool NullStagingTexture::Map()
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{
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return true;
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}
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void NullStagingTexture::Unmap()
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{
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}
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void NullStagingTexture::Flush()
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{
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m_needs_flush = false;
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}
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} // namespace Null
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