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VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
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@ -8,6 +8,7 @@
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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namespace OGL
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@ -43,4 +44,35 @@ private:
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std::vector<u8> m_staging_data;
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};
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class OGLStagingTexture final : public AbstractStagingTexture
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{
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public:
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OGLStagingTexture() = delete;
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~OGLStagingTexture();
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void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level,
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const MathUtil::Rectangle<int>& dst_rect) override;
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void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level) override;
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bool Map() override;
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void Unmap() override;
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void Flush() override;
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static std::unique_ptr<OGLStagingTexture> Create(StagingTextureType type,
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const TextureConfig& config);
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private:
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OGLStagingTexture(StagingTextureType type, const TextureConfig& config, GLenum target,
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GLuint buffer_name, size_t buffer_size, char* map_ptr, size_t map_stride);
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private:
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GLenum m_target;
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GLuint m_buffer_name;
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size_t m_buffer_size;
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GLsync m_fence = 0;
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};
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} // namespace OGL
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