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VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
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@ -7,10 +7,12 @@
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#include <memory>
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#include <vulkan/vulkan.h>
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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namespace Vulkan
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{
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class StagingBuffer;
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class Texture2D;
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class VKTexture final : public AbstractTexture
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@ -56,4 +58,37 @@ private:
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VkFramebuffer m_framebuffer;
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};
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class VKStagingTexture final : public AbstractStagingTexture
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{
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public:
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VKStagingTexture() = delete;
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~VKStagingTexture();
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void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level,
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const MathUtil::Rectangle<int>& dst_rect) override;
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void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level) override;
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bool Map() override;
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void Unmap() override;
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void Flush() override;
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// This overload is provided for compatibility as we dropped StagingTexture2D.
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// For now, FramebufferManager relies on them. But we can drop it once we move that to common.
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void CopyFromTexture(Texture2D* src, const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect);
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static std::unique_ptr<VKStagingTexture> Create(StagingTextureType type,
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const TextureConfig& config);
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private:
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VKStagingTexture(StagingTextureType type, const TextureConfig& config,
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std::unique_ptr<StagingBuffer> buffer);
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std::unique_ptr<StagingBuffer> m_staging_buffer;
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VkFence m_flush_fence = VK_NULL_HANDLE;
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};
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} // namespace Vulkan
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