VideoBackends: Add AbstractStagingTexture class

Can be used for asynchronous readback or upload of textures.
This commit is contained in:
Stenzek
2017-10-22 00:49:40 +10:00
parent a584ccc7d8
commit f43d85921d
33 changed files with 1220 additions and 12 deletions

View File

@ -34,9 +34,11 @@
class AbstractRawTexture;
class AbstractTexture;
class AbstractStagingTexture;
class PostProcessingShaderImplementation;
struct TextureConfig;
enum class EFBAccessType;
enum class StagingTextureType;
struct EfbPokeData
{
@ -81,6 +83,8 @@ public:
virtual void ResetAPIState() {}
virtual void RestoreAPIState() {}
virtual std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) = 0;
virtual std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) = 0;
// Ideal internal resolution - multiple of the native EFB resolution
int GetTargetWidth() const { return m_target_width; }