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VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/AbstractTexture.h"
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#include <tuple>
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@ -12,7 +13,28 @@ bool TextureConfig::operator==(const TextureConfig& o) const
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std::tie(o.width, o.height, o.levels, o.layers, o.format, o.rendertarget);
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}
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bool TextureConfig::operator!=(const TextureConfig& o) const
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{
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return !operator==(o);
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}
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MathUtil::Rectangle<int> TextureConfig::GetRect() const
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{
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return {0, 0, static_cast<int>(width), static_cast<int>(height)};
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}
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MathUtil::Rectangle<int> TextureConfig::GetMipRect(u32 level) const
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{
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return {0, 0, static_cast<int>(std::max(width >> level, 1u)),
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static_cast<int>(std::max(height >> level, 1u))};
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}
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size_t TextureConfig::GetStride() const
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{
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return AbstractTexture::CalculateStrideForFormat(format, width);
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}
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size_t TextureConfig::GetMipStride(u32 level) const
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{
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return AbstractTexture::CalculateStrideForFormat(format, std::max(width >> level, 1u));
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}
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