FramebufferManagerBase: Get rid of explicit delete and new

This commit is contained in:
Lioncash
2015-12-21 14:11:01 -05:00
parent 9039cc5860
commit f448c6e291
6 changed files with 37 additions and 38 deletions

View File

@ -4,13 +4,14 @@
#pragma once
#include "d3d11.h"
#include <d3d11.h>
#include <memory>
#include "VideoBackends/D3D/D3DTexture.h"
#include "VideoCommon/FramebufferManagerBase.h"
namespace DX11 {
namespace DX11
{
// On the GameCube, the game sends a request for the graphics processor to
// transfer its internal EFB (Embedded Framebuffer) to an area in GameCube RAM
// called the XFB (External Framebuffer). The size and location of the XFB is
@ -80,7 +81,7 @@ public:
}
private:
XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
void GetTargetSize(unsigned int *width, unsigned int *height) override;
void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) override;