Now Progressive Scan actually works for those games that really depend on this setting (Try Mario Kart Wii)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4798 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2010-01-09 17:11:59 +00:00
parent 81afdbe4f4
commit f472e2904d
10 changed files with 361 additions and 333 deletions

View File

@ -539,16 +539,14 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
Common::AtomicStoreRelease(s_swapRequested, TRUE);
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_EndField()
{
if (s_PluginInitialized)
{
Common::AtomicStoreRelease(s_swapRequested, TRUE);
}
}
static struct