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Lighting Attenuation Fixes
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@ -401,7 +401,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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out.Write("\tfloat3 pos = WorldPos;\n");
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out.Write("\tint4 lacc;\n"
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"\tfloat3 ldir, h;\n"
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"\tfloat3 ldir, h, cosAttn, distAttn;\n"
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"\tfloat dist, dist2, attn;\n");
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// TODO: Our current constant usage code isn't able to handle more than one buffer.
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