Lighting Attenuation Fixes

This commit is contained in:
NanoByte011
2015-01-21 15:55:32 -07:00
parent e7f2a04699
commit f475e367f2
4 changed files with 44 additions and 59 deletions

View File

@ -176,7 +176,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n");
out.Write("int4 lacc;\n"
"float3 ldir, h;\n"
"float3 ldir, h, cosAttn, distAttn;\n"
"float dist, dist2, attn;\n");
uid_data->numColorChans = xfmem.numChan.numColorChans;