mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Lighting Attenuation Fixes
This commit is contained in:
@ -176,7 +176,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
|
||||
out.Write("o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n");
|
||||
|
||||
out.Write("int4 lacc;\n"
|
||||
"float3 ldir, h;\n"
|
||||
"float3 ldir, h, cosAttn, distAttn;\n"
|
||||
"float dist, dist2, attn;\n");
|
||||
|
||||
uid_data->numColorChans = xfmem.numChan.numColorChans;
|
||||
|
Reference in New Issue
Block a user