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Vulkan: Support frame dumping/screenshots
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@ -63,6 +63,8 @@ public:
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// Swaps EFB framebuffers, so re-bind afterwards.
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void ReinterpretPixelData(int convtype);
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// This render pass can be used for other readback operations.
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VkRenderPass GetColorCopyForReadbackRenderPass() const { return m_copy_color_render_pass; }
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// Resolve color/depth textures to a non-msaa texture, and return it.
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Texture2D* ResolveEFBColorTexture(StateTracker* state_tracker, const VkRect2D& region);
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Texture2D* ResolveEFBDepthTexture(StateTracker* state_tracker, const VkRect2D& region);
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