mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Fix nowx build.
We really should integrate the nowx functionality into the main build, removing nowx and HAVE_WX checks and turning USE_WX into a variable that defaults to GUI use but can be overridden at the command line. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5630 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,11 +18,17 @@
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#ifndef WXINPUTBASE_H
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#ifndef WXINPUTBASE_H
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#define WXINPUTBASE_H
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#define WXINPUTBASE_H
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#include "Common.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include <wx/wx.h>
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#include <wx/wx.h>
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#endif
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namespace InputCommon
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namespace InputCommon
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{
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{
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#if defined(HAVE_WX) && HAVE_WX
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const wxString WXKeyToString(int keycode);
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const wxString WXKeyToString(int keycode);
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const wxString WXKeymodToString(int modifier);
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const wxString WXKeymodToString(int modifier);
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#endif
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}
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}
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#endif
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#endif
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@ -123,7 +123,7 @@ static const int gcDefaultControls[] =
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0x00, // L semi-press
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0x00, // L semi-press
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0x00, // R semi-press
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0x00, // R semi-press
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};
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};
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#else defined(USE_WX) && USE_WX
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#elif defined(USE_WX) && USE_WX
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{
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{
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'X', // A
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'X', // A
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'Z', // B
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'Z', // B
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@ -150,9 +150,10 @@ static const int gcDefaultControls[] =
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0, // L semi-press
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0, // L semi-press
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0, // R semi-press
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0, // R semi-press
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};
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};
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#else
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{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
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#endif
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#endif
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Config g_Config;
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Config g_Config;
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// Run when created
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// Run when created
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@ -243,15 +243,17 @@ void EmuStateChange(PLUGIN_EMUSTATE newState)
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{
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{
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}
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}
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#if defined(HAVE_WX) && HAVE_WX
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// Hack to use wx key events
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// Hack to use wx key events
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volatile bool wxkeystate[400];
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volatile bool wxkeystate[WXK_SPECIAL20];
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#endif
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// Set buttons status from keyboard input. Currently this is done from wxWidgets in the main application.
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// Set buttons status from keyboard input. Currently this is done from wxWidgets in the main application.
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// --------------
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// --------------
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void PAD_Input(u16 _Key, u8 _UpDown)
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void PAD_Input(u16 _Key, u8 _UpDown)
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{
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{
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#if defined(__APPLE__) && defined(USE_WX) && USE_WX
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#if defined(__APPLE__) && defined(USE_WX) && USE_WX
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if (_Key < 400)
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if (_Key < WXK_SPECIAL20)
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{
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{
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wxkeystate[_Key] = _UpDown;
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wxkeystate[_Key] = _UpDown;
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}
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}
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@ -634,7 +636,7 @@ bool IsKey(int Key)
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}
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}
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else if (MapKey < 0x1100)
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else if (MapKey < 0x1100)
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#elif defined (USE_WX) && USE_WX
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#elif defined (USE_WX) && USE_WX
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if (MapKey < 400) {
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if (MapKey < WXK_SPECIAL20) {
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Ret = wxkeystate[MapKey];
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Ret = wxkeystate[MapKey];
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}
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}
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else if (MapKey < 0x1100)
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else if (MapKey < 0x1100)
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@ -34,8 +34,10 @@
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extern SWiimoteInitialize g_WiimoteInitialize;
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extern SWiimoteInitialize g_WiimoteInitialize;
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#if defined(HAVE_WX) && HAVE_WX
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// Hack to use wx key events
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// Hack to use wx key events
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extern volatile bool wxkeystate[400];
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extern volatile bool wxkeystate[WXK_SPECIAL20];
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#endif
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namespace WiiMoteEmu
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namespace WiiMoteEmu
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{
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{
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@ -323,7 +325,7 @@ bool IsKey(int Key)
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}
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}
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else if (MapKey < 0x1100)
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else if (MapKey < 0x1100)
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#elif defined (USE_WX) && USE_WX
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#elif defined (USE_WX) && USE_WX
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if (MapKey < 400) {
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if (MapKey < WXK_SPECIAL20) {
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Ret = wxkeystate[MapKey];
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Ret = wxkeystate[MapKey];
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}
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}
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else if (MapKey < 0x1100)
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else if (MapKey < 0x1100)
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@ -294,8 +294,10 @@ void EmuStateChange(PLUGIN_EMUSTATE newState)
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g_EmulatorState = newState;
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g_EmulatorState = newState;
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}
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}
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#if defined(HAVE_WX) && HAVE_WX
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// Hack to use wx key events
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// Hack to use wx key events
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volatile bool wxkeystate[400];
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volatile bool wxkeystate[WXK_SPECIAL20];
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#endif
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// Set buttons status from keyboard input. Currently this is done from
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// Set buttons status from keyboard input. Currently this is done from
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// wxWidgets in the main application.
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// wxWidgets in the main application.
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@ -303,7 +305,7 @@ volatile bool wxkeystate[400];
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void Wiimote_Input(u16 _Key, u8 _UpDown)
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void Wiimote_Input(u16 _Key, u8 _UpDown)
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{
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{
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#if defined(__APPLE__) && defined(USE_WX) && USE_WX
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#if defined(__APPLE__) && defined(USE_WX) && USE_WX
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if (_Key < 400)
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if (_Key < WXK_SPECIAL20)
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{
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{
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wxkeystate[_Key] = _UpDown;
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wxkeystate[_Key] = _UpDown;
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}
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}
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