TextureCache: Support compressed textures and pass pitch/size to upload

This also removes an extra copy of the image for custom textures.
This commit is contained in:
Stenzek
2017-04-16 19:45:22 +10:00
parent bc8a96d713
commit f4b848949c
13 changed files with 51 additions and 36 deletions

View File

@ -129,10 +129,10 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(const TCacheEntryBase*
g_renderer->RestoreAPIState();
}
void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u32 expanded_width,
u32 level)
void TextureCache::TCacheEntry::Load(u32 level, u32 width, u32 height, u32 row_length,
const u8* buffer, size_t buffer_size)
{
unsigned int src_pitch = 4 * expanded_width;
u32 src_pitch = row_length * 4;
D3D::context->UpdateSubresource(texture->GetTex(), level, nullptr, buffer, src_pitch, 0);
}