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TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
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@ -202,8 +202,8 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(const TCacheEntryBase*
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g_renderer->RestoreAPIState();
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}
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void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u32 expanded_width,
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u32 level)
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void TextureCache::TCacheEntry::Load(u32 level, u32 width, u32 height, u32 row_length,
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const u8* buffer, size_t buffer_size)
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{
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if (level >= config.levels)
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PanicAlert("Texture only has %d levels, can't update level %d", config.levels, level);
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@ -216,8 +216,8 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u3
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glActiveTexture(GL_TEXTURE9);
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glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
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if (expanded_width != width)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width);
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if (row_length != width)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
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if (g_ogl_config.bSupportsTextureStorage)
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{
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@ -230,7 +230,7 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u3
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GL_UNSIGNED_BYTE, buffer);
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}
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if (expanded_width != width)
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if (row_length != width)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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TextureCache::SetStage();
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