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TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
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@ -45,7 +45,8 @@ private:
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) override;
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