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TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
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@ -341,8 +341,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
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g_command_buffer_mgr->DeferFramebufferDestruction(m_framebuffer);
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}
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void TextureCache::TCacheEntry::Load(const u8* buffer, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level)
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void TextureCache::TCacheEntry::Load(u32 level, u32 width, u32 height, u32 row_length,
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const u8* buffer, size_t buffer_size)
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{
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// Can't copy data larger than the texture extents.
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width = std::max(1u, std::min(width, m_texture->GetWidth() >> level));
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@ -371,7 +371,7 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, unsigned int width, unsig
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u32 upload_pitch = upload_width * sizeof(u32);
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u32 upload_size = upload_pitch * height;
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u32 upload_alignment = static_cast<u32>(g_vulkan_context->GetBufferImageGranularity());
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u32 source_pitch = expanded_width * 4;
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u32 source_pitch = row_length * 4;
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if ((upload_size + upload_alignment) <= STAGING_TEXTURE_UPLOAD_THRESHOLD &&
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(upload_size + upload_alignment) <= MAXIMUM_TEXTURE_UPLOAD_BUFFER_SIZE)
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{
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