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TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
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@ -27,8 +27,8 @@ public:
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Texture2D* GetTexture() const { return m_texture.get(); }
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VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
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void Load(const u8* buffer, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbufid, const float* colmat) override;
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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