TextureCache: Support compressed textures and pass pitch/size to upload

This also removes an extra copy of the image for custom textures.
This commit is contained in:
Stenzek
2017-04-16 19:45:22 +10:00
parent bc8a96d713
commit f4b848949c
13 changed files with 51 additions and 36 deletions

View File

@ -27,8 +27,8 @@ public:
Texture2D* GetTexture() const { return m_texture.get(); }
VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
void Load(const u8* buffer, unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level) override;
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override;
void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
unsigned int cbufid, const float* colmat) override;
void CopyRectangleFromTexture(const TCacheEntryBase* source,