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TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
This commit is contained in:
@ -750,8 +750,6 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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}
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expandedWidth = level.width;
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expandedHeight = level.height;
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CheckTempSize(level.data_size);
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memcpy(temp, level.data.get(), level.data_size);
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}
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}
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@ -774,6 +772,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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config.width = width;
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config.height = height;
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config.levels = texLevels;
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config.format = hires_tex ? hires_tex->GetFormat() : HostTextureFormat::RGBA8;
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TCacheEntryBase* entry = AllocateTexture(config);
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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@ -784,17 +783,20 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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const u8* tlut = &texMem[tlutaddr];
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if (hires_tex)
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{
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entry->Load(temp, width, height, expandedWidth, 0);
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const auto& level = hires_tex->m_levels[0];
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entry->Load(0, level.width, level.height, level.row_length, level.data.get(), level.data_size);
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}
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else if (decode_on_gpu)
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if (!hires_tex && decode_on_gpu)
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{
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u32 row_stride = bytes_per_block * (expandedWidth / bsw);
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g_texture_cache->DecodeTextureOnGPU(
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entry, 0, src_data, texture_size, static_cast<TextureFormat>(texformat), width, height,
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expandedWidth, expandedHeight, row_stride, tlut, static_cast<TlutFormat>(tlutfmt));
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}
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else
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else if (!hires_tex)
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{
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size_t decoded_texture_size = expandedWidth * sizeof(u32) * expandedHeight;
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CheckTempSize(decoded_texture_size);
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if (!(texformat == GX_TF_RGBA8 && from_tmem))
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{
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TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut,
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@ -807,7 +809,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight);
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}
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entry->Load(temp, width, height, expandedWidth, 0);
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entry->Load(0, width, height, expandedWidth, temp, decoded_texture_size);
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}
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iter = textures_by_address.emplace(address, entry);
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@ -837,9 +839,8 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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for (u32 level_index = 1; level_index != texLevels; ++level_index)
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{
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const auto& level = hires_tex->m_levels[level_index];
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CheckTempSize(level.data_size);
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memcpy(temp, level.data.get(), level.data_size);
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entry->Load(temp, level.width, level.height, level.width, level_index);
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entry->Load(level_index, level.width, level.height, level.row_length, level.data.get(),
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level.data_size);
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}
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}
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else
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@ -877,9 +878,11 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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}
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else
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{
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// No need to call CheckTempSize here, as mips will always be smaller than the base level.
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size_t decoded_mip_size = expanded_mip_width * sizeof(u32) * expanded_mip_height;
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TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat,
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tlut, (TlutFormat)tlutfmt);
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entry->Load(temp, mip_width, mip_height, expanded_mip_width, level);
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entry->Load(level, mip_width, mip_height, expanded_mip_width, temp, decoded_mip_size);
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}
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mip_src_data += mip_size;
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@ -27,16 +27,16 @@ public:
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bool operator==(const TCacheEntryConfig& o) const
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{
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return std::tie(width, height, levels, layers, rendertarget) ==
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std::tie(o.width, o.height, o.levels, o.layers, o.rendertarget);
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return std::tie(width, height, levels, layers, format, rendertarget) ==
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std::tie(o.width, o.height, o.levels, o.layers, o.format, o.rendertarget);
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}
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struct Hasher : std::hash<u64>
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{
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size_t operator()(const TCacheEntryConfig& c) const
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{
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u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 |
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(u64)c.height << 16 | (u64)c.width;
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u64 id = (u64)c.rendertarget << 63 | (u64)c.format << 50 | (u64)c.layers << 48 |
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(u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width;
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return std::hash<u64>::operator()(id);
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}
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};
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@ -45,6 +45,7 @@ public:
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u32 height = 0;
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u32 levels = 1;
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u32 layers = 1;
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HostTextureFormat format = HostTextureFormat::RGBA8;
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bool rendertarget = false;
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};
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@ -129,7 +130,8 @@ public:
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) = 0;
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virtual void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) = 0;
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virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) = 0;
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virtual void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) = 0;
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