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fix windows build
add the GL include (back) to Base.props use a similar technique to GLX.cpp (by Sonic) in WGL.cpp to get wglSwapIntervalEXT without the WGLEW check Conflicts: Source/Core/VideoBackends/OGL/OGL.vcxproj Source/Core/VideoBackends/OGL/OGL.vcxproj.filters Source/VSProps/Base.props
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@ -5,7 +5,9 @@
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#include "GLExtensions.h"
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#include "Log.h"
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#if defined(__linux__)
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#include <dlfcn.h>
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#endif
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#include <unordered_map>
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// gl_1_2
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@ -2,6 +2,9 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <GL/gl.h>
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#include <GL/glext.h>
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#ifndef GLAPIENTRY
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#define GLAPIENTRY
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#endif
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