From f4bdfe3e0c79e0f90693ff8cf9750b2314b1ccd3 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Fri, 14 Apr 2017 18:10:53 +1000 Subject: [PATCH] Vulkan: Fix incorrect render pass area for out-of-range clears This occured when a game set an out-of-range EFB clear region. --- Source/Core/VideoBackends/Vulkan/Renderer.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index eba40f0315..7e5c78f6b0 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -332,6 +332,11 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha { // Native -> EFB coordinates TargetRectangle target_rc = Renderer::ConvertEFBRectangle(rc); + + // Size we pass this size to vkBeginRenderPass, it has to be clamped to the framebuffer + // dimensions. The other backends just silently ignore this case. + target_rc.ClampUL(0, 0, m_target_width, m_target_height); + VkRect2D target_vk_rc = { {target_rc.left, target_rc.top}, {static_cast(target_rc.GetWidth()), static_cast(target_rc.GetHeight())}};