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CheatsManager: Create ARCodeWidget and GeckoCodeWidget only once.
Create ARCodeWidget and GeckoCodeWidget once on startup rather than every time a game is launched or shutdown. In addition to losing focus on the tab (since the previous widget and tab no longer existed), the behavior prior to this commit could cause a crash if the user initiated a game shutdown and then opened a code edit window since the AR/GeckoCodeWidget would get deleted in the meantime.
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@ -10,6 +10,7 @@
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#include "Common/CommonTypes.h"
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class CheatCodeEditor;
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class CheatWarningWidget;
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#ifdef USE_RETRO_ACHIEVEMENTS
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class HardcoreWarningWidget;
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@ -33,6 +34,8 @@ public:
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bool restart_required = true);
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~GeckoCodeWidget() override;
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void ChangeGame(std::string game_id, std::string gametdb_id, u16 game_revision);
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signals:
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void OpenGeneralSettings();
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#ifdef USE_RETRO_ACHIEVEMENTS
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@ -75,6 +78,7 @@ private:
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QPushButton* m_edit_code;
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QPushButton* m_remove_code;
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QPushButton* m_download_codes;
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CheatCodeEditor* m_cheat_code_editor;
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std::vector<Gecko::GeckoCode> m_gecko_codes;
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bool m_restart_required;
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};
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