From f511e539c2be3763875aaf2ab9a71f830ed7306b Mon Sep 17 00:00:00 2001 From: degasus Date: Sat, 5 Dec 2015 17:16:32 +0100 Subject: [PATCH] VideoSW: Use Zero for undefined colors. --- Source/Core/VideoBackends/Software/SWVertexLoader.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp index 9127a84f78..1da69c5859 100644 --- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp +++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp @@ -34,6 +34,9 @@ SWVertexLoader::~SWVertexLoader() void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType) { + // Super Mario Sunshine requires those to be zero for those debug boxes. + memset(&m_Vertex.color, 0, sizeof(m_Vertex.color)); + m_attributeIndex = attributeIndex; VertexLoaderUID uid(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]);