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Plugin that should eventually replace the GCPad and emulated Wiimote plugin:
It's currently only really usable on Windows. Linux/OS X will need keyboard support added in, but SDL should work for joysticks on non-Windows without too many modifications. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5254 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
166
Source/Plugins/Plugin_GCPadNew/Src/ConfigDiag.h
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166
Source/Plugins/Plugin_GCPadNew/Src/ConfigDiag.h
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#ifndef _CONFIGBOX_H_
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#define _CONFIGBOX_H_
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#define SLIDER_TICK_COUNT 100
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#define DETECT_WAIT_TIME 1500
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#define PREVIEW_UPDATE_TIME 25
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// might have to change this setup for wiimote
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#define PROFILES_PATH "Profiles/GCPad/"
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#include <wx/wx.h>
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#include <wx/listbox.h>
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#include <wx/textctrl.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/combobox.h>
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#include <wx/checkbox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <sstream>
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#include <vector>
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#include "ControllerInterface/ControllerInterface.h"
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#include "Config.h"
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#include "FileSearch.h"
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class SettingCBox : public wxChoice
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{
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public:
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SettingCBox( wxWindow* const parent, ControlState& _value, int min, int max );
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ControlState& value;
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};
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class ControlChooser : public wxStaticBoxSizer
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{
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public:
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ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink );
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void UpdateGUI();
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ControllerInterface::ControlReference* control_reference;
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wxTextCtrl* textctrl;
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wxListBox* control_lbox;
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wxChoice* mode_cbox;
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wxSlider* range_slider;
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private:
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wxStaticText* m_bound_label;
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};
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class ControlList : public wxDialog
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{
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public:
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ControlList( wxWindow* const parent, ControllerInterface::ControlReference* const ref, ControlChooser* const chooser );
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private:
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ControlChooser* const m_control_chooser;
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};
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class ControlDialog : public wxDialog
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{
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public:
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ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs );
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void SelectControl( wxCommandEvent& event );
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ControllerInterface::ControlReference* const control_reference;
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wxComboBox* device_cbox;
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ControlChooser* control_chooser;
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};
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class ControlButton : public wxButton
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{
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public:
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ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label = "" );
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ControllerInterface::ControlReference* const control_reference;
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};
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class ControlGroupBox : public wxStaticBoxSizer
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{
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public:
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ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent );
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ControllerEmu::ControlGroup* control_group;
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wxStaticBitmap* static_bitmap;
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std::vector< SettingCBox* > options;
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std::vector< wxButton* > controls;
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std::vector<ControlButton*> control_buttons;
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};
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class ConfigDialog;
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class GamepadPage : public wxNotebookPage
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{
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friend class ConfigDialog;
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public:
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GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int pad_num, ConfigDialog* const config_dialog );
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void UpdateGUI();
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void RefreshDevices( wxCommandEvent& event );
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void LoadProfile( wxCommandEvent& event );
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void SaveProfile( wxCommandEvent& event );
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void DeleteProfile( wxCommandEvent& event );
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void ConfigControl( wxCommandEvent& event );
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void ConfigDetectControl( wxCommandEvent& event );
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void DetectControl( wxCommandEvent& event );
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void ClearControl( wxCommandEvent& event );
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void SetDevice( wxCommandEvent& event );
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void SetControl( wxCommandEvent& event );
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void ClearAll( wxCommandEvent& event );
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void AdjustControlOption( wxCommandEvent& event );
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void AdjustSetting( wxCommandEvent& event );
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wxComboBox* profile_cbox;
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wxComboBox* device_cbox;
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std::vector<ControlGroupBox*> control_groups;
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protected:
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ControllerEmu* const controller;
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private:
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ControlDialog* m_control_dialog;
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Plugin& m_plugin;
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ConfigDialog* const m_config_dialog;
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};
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class ConfigDialog : public wxDialog
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{
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public:
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ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running );
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~ConfigDialog();
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void ClickSave( wxCommandEvent& event );
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void UpdateDeviceComboBox();
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void UpdateProfileComboBox();
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void UpdateControlReferences();
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void UpdateBitmaps(wxTimerEvent&);
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const bool is_game_running;
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private:
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wxNotebook* m_pad_notebook;
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std::vector<GamepadPage*> m_padpages;
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Plugin& m_plugin;
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wxTimer* m_update_timer;
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};
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#endif
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