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DolphinWX: properly sync EmuState and banner changes.
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@ -125,8 +125,12 @@ private:
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} m_image_indexes;
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// Actual backing GameListItems are maintained in a background thread and cached to file
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static constexpr u32 CACHE_REVISION = 1; // Last changed in PR 5680
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static constexpr u32 CACHE_REVISION = 2; // Last changed in PR 5687
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std::list<std::shared_ptr<GameListItem>> m_cached_files;
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// Locks the list, not the contents
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std::mutex m_cache_mutex;
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Core::TitleDatabase m_title_database;
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std::mutex m_title_database_mutex;
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std::thread m_scan_thread;
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Common::Event m_scan_trigger;
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Common::Flag m_scan_exiting;
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