DolphinWX: properly sync EmuState and banner changes.

This commit is contained in:
Shawn Hoffman
2017-06-25 20:13:42 -07:00
parent 99b1735424
commit f51df62344
6 changed files with 238 additions and 166 deletions

View File

@ -36,11 +36,8 @@ public:
GameListItem(const std::string& file_name, const Core::TitleDatabase& title_database);
~GameListItem() = default;
// Reload settings after INI changes
void ReloadINI();
bool IsValid() const;
const std::string& GetFileName() const { return m_FileName; }
const std::string& GetFileName() const { return m_file_name; }
std::string GetName(DiscIO::Language language) const;
std::string GetName() const;
std::string GetUniqueIdentifier() const;
@ -48,66 +45,92 @@ public:
std::string GetDescription() const;
std::vector<DiscIO::Language> GetLanguages() const;
std::string GetCompany() const { return m_company; }
u16 GetRevision() const { return m_Revision; }
u16 GetRevision() const { return m_revision; }
const std::string& GetGameID() const { return m_game_id; }
u64 GetTitleID() const { return m_title_id; }
const std::string GetWiiFSPath() const;
DiscIO::Region GetRegion() const { return m_region; }
DiscIO::Country GetCountry() const { return m_Country; }
DiscIO::Platform GetPlatform() const { return m_Platform; }
DiscIO::Country GetCountry() const { return m_country; }
DiscIO::Platform GetPlatform() const { return m_platform; }
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
const std::string& GetIssues() const { return m_issues; }
int GetEmuState() const { return m_emu_state; }
u64 GetFileSize() const { return m_FileSize; }
u64 GetVolumeSize() const { return m_VolumeSize; }
const std::string& GetIssues() const { return m_emu_state.issues; }
int GetEmuState() const { return m_emu_state.rating; }
u64 GetFileSize() const { return m_file_size; }
u64 GetVolumeSize() const { return m_volume_size; }
// 0 is the first disc, 1 is the second disc
u8 GetDiscNumber() const { return m_disc_number; }
// NOTE: Banner image is at the original resolution, use WxUtils::ScaleImageToBitmap
// to display it
const wxImage& GetBannerImage() const { return m_image; }
const wxImage& GetBannerImage() const { return m_banner_wx; }
void DoState(PointerWrap& p);
bool ReloadBannerIfNeeded();
bool BannerChanged();
void BannerCommit();
bool EmuStateChanged();
void EmuStateCommit();
private:
bool IsElfOrDol() const;
// Outputs to m_pImage
void ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height);
// Outputs to m_image
bool SetWxBannerFromPngFile(const std::string& path);
void SetWxBannerFromRaw();
struct EmuState
{
int rating{};
std::string issues{};
bool operator!=(const EmuState& rhs) const
{
return rating != rhs.rating || issues != rhs.issues;
}
void DoState(PointerWrap& p);
};
struct Banner
{
std::vector<u8> buffer{};
int width{};
int height{};
bool empty() const { return buffer.empty(); }
void DoState(PointerWrap& p);
};
// IMPORTANT: All data members must be save/restored in DoState.
bool IsElfOrDol() const;
void ReadVolumeBanner(std::vector<u8>* image, const std::vector<u32>& buffer, int width,
int height);
// Outputs to m_banner_wx
bool SetWxBannerFromPngFile(const std::string& path);
void SetWxBannerFromRaw(const Banner& banner);
// IMPORTANT: Nearly all data members must be save/restored in DoState.
// If anything is changed, make sure DoState handles it properly and
// GameListCtrl::CACHE_REVISION is incremented.
std::string m_FileName;
bool m_valid{};
std::string m_file_name{};
std::map<DiscIO::Language, std::string> m_names;
std::map<DiscIO::Language, std::string> m_descriptions;
std::string m_company;
u64 m_file_size{};
u64 m_volume_size{};
std::string m_game_id;
u64 m_title_id = 0;
std::map<DiscIO::Language, std::string> m_names{};
std::map<DiscIO::Language, std::string> m_descriptions{};
std::string m_company{};
std::string m_game_id{};
u64 m_title_id{};
std::string m_issues;
int m_emu_state;
DiscIO::Region m_region{};
DiscIO::Country m_country{};
DiscIO::Platform m_platform{};
DiscIO::BlobType m_blob_type{};
u16 m_revision{};
u8 m_disc_number{};
u64 m_FileSize;
u64 m_VolumeSize;
Banner m_banner{};
EmuState m_emu_state{};
// Overridden name from TitleDatabase
std::string m_custom_name{};
DiscIO::Region m_region;
DiscIO::Country m_Country;
DiscIO::Platform m_Platform;
DiscIO::BlobType m_blob_type;
u16 m_Revision;
// wxImage is not handled in DoState
wxImage m_banner_wx{};
wxImage m_image;
bool m_Valid;
std::vector<u8> m_pImage;
int m_ImageWidth, m_ImageHeight;
u8 m_disc_number;
std::string m_custom_name_titles_txt; // Custom title from titles.txt
std::string m_custom_name; // Custom title from INI or titles.txt
bool m_has_custom_name;
// The following data members allow GameListCtrl to construct new GameListItems in a threadsafe
// way. They should not be handled in DoState.
struct
{
EmuState emu_state;
Banner banner;
} m_pending{};
};