mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.
This commit is contained in:
parent
1083d78721
commit
f524312fd1
@ -279,8 +279,8 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||
out.Write("o.colors_0 = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
||||
}
|
||||
|
||||
// TODO: This probably isn't necessary if pixel lighting is enabled.
|
||||
GenerateLightingShader<T>(out, uid_data.lighting, components, I_MATERIALS, I_LIGHTS, "color", "o.colors_");
|
||||
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
||||
GenerateLightingShader<T>(out, uid_data.lighting, components, I_MATERIALS, I_LIGHTS, "color", "o.colors_");
|
||||
|
||||
if (xfregs.numChan.numColorChans < 2)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user