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Clean up cached_arraybases. Update VideoSW to new scheme.
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager to better match it usage.
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@ -16,8 +16,10 @@
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#include "VideoBackends/Software/XFMemLoader.h"
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#include "VideoCommon/VertexLoaderBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexLoaderUtils.h"
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SWVertexLoader::SWVertexLoader() :
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m_VertexSize(0)
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{
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@ -176,6 +178,8 @@ void SWVertexLoader::LoadVertex()
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// reserve memory for the destination of the vertex loader
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m_LoadedVertices.resize(vdec.stride + 4);
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VertexLoaderManager::UpdateVertexArrayPointers();
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// convert the vertex from the gc format to the videocommon (hardware optimized) format
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u8* old = g_video_buffer_read_ptr;
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int converted_vertices = m_CurrentLoader->RunVertices(
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