Clean up cached_arraybases. Update VideoSW to new scheme.

Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
This commit is contained in:
Scott Mansell
2015-05-30 00:42:45 +12:00
parent 6d916762fb
commit f57517f1a0
13 changed files with 48 additions and 35 deletions

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@ -7,8 +7,6 @@
#include "VideoCommon/CPMemory.h"
// CP state
u8 *cached_arraybases[16];
CPState g_main_cp_state;
CPState g_preprocess_cp_state;

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@ -245,7 +245,6 @@ class VertexLoaderBase;
// STATE_TO_SAVE
struct CPState final
{
// Only 12 of these arrays are used.
u32 array_bases[16];
u32 array_strides[16];
TMatrixIndexA matrix_index_a;
@ -268,7 +267,6 @@ extern void CopyPreprocessCPStateFromMain();
extern CPState g_main_cp_state;
extern CPState g_preprocess_cp_state;
extern u8 *cached_arraybases[16];
// Might move this into its own file later.
void LoadCPReg(u32 SubCmd, u32 Value, bool is_preprocess = false);

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@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "VideoCommon/VertexLoaderARM64.h"
#include "VideoCommon/VertexLoaderManager.h"
using namespace Arm64Gen;
@ -331,7 +332,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
MOV(saved_count, count_reg);
MOVI2R(stride_reg, (u64)&g_main_cp_state.array_strides);
MOVI2R(arraybase_reg, (u64)&cached_arraybases);
MOVI2R(arraybase_reg, (u64)&VertexLoaderManager::cached_arraybases);
MOVI2R(scale_reg, (u64)&scale_factors);
const u8* loop_start = GetCodePtr();

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@ -35,6 +35,8 @@ static std::mutex s_vertex_loader_map_lock;
static VertexLoaderMap s_vertex_loader_map;
// TODO - change into array of pointers. Keep a map of all seen so far.
u8 *cached_arraybases[12];
void Init()
{
MarkAllDirty();
@ -52,6 +54,21 @@ void Shutdown()
s_native_vertex_map.clear();
}
void UpdateVertexArrayPointers()
{
// Some games such as Burnout 2 can put invalid addresses into
// the array base registers. (see issue 8591)
// But the vertex arrays with invalid addresses aren't actually enabled.
// Note: Only array bases 0 through 11 are used by the Vertex loaders.
// 12 through 15 are used for loading data into xfmem.
for (int i = 0; i < 12; i++)
{
// Only update the array base if the vertex description states we are going to use it.
if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) >= 0x2)
cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
}
}
namespace
{
struct entry
@ -138,7 +155,7 @@ static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = fal
// Lookup pointers for any vertex arrays.
if (!preprocess)
ComputeCachedArrayBases();
UpdateVertexArrayPointers();
return loader;
}
@ -264,16 +281,3 @@ void FillCPMemoryArray(u32 *memory)
memory[0xB0 + i] = g_main_cp_state.array_strides[i];
}
}
void ComputeCachedArrayBases()
{
// Some games such as Burnout 2 can put invalid addresses into
// the array base registers. (see issue 8591)
// But the vertex arrays with invalid addresses aren't actually enabled.
for (int i = 0; i < 12; i++)
{
// Only update the array base if the vertex description states we are going to use it.
if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) >= 0x2)
cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
}
}

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@ -24,6 +24,9 @@ namespace VertexLoaderManager
void AppendListToString(std::string *dest);
NativeVertexFormat* GetCurrentVertexFormat();
// Resolved pointers to array bases. Used by vertex loaders.
extern u8 *cached_arraybases[12];
void UpdateVertexArrayPointers();
}
void ComputeCachedArrayBases();

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@ -7,6 +7,7 @@
#include "Common/Intrinsics.h"
#include "Common/JitRegister.h"
#include "Common/x64ABI.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexLoaderX64.h"
using namespace Gen;
@ -58,7 +59,7 @@ OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute)
}
// TODO: Move cached_arraybases into CPState and use MDisp() relative to a constant register loaded with &g_main_cp_state.
IMUL(32, scratch1, M(&g_main_cp_state.array_strides[array]));
MOV(64, R(scratch2), M(&cached_arraybases[array]));
MOV(64, R(scratch2), M(&VertexLoaderManager::cached_arraybases[array]));
return MRegSum(scratch1, scratch2);
}
else

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@ -6,6 +6,7 @@
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
@ -100,7 +101,7 @@ template <typename I>
void Color_ReadIndex_16b_565(VertexLoader* loader)
{
auto const Index = DataRead<I>();
u16 val = Common::swap16(*(const u16 *)(cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex])));
u16 val = Common::swap16(*(const u16 *)(VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex])));
_SetCol565(loader, val);
}
@ -108,7 +109,7 @@ template <typename I>
void Color_ReadIndex_24b_888(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
_SetCol(loader, _Read24(iAddress));
}
@ -116,7 +117,7 @@ template <typename I>
void Color_ReadIndex_32b_888x(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
_SetCol(loader, _Read24(iAddress));
}
@ -124,7 +125,7 @@ template <typename I>
void Color_ReadIndex_16b_4444(VertexLoader* loader)
{
auto const Index = DataRead<I>();
u16 val = *(const u16 *)(cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]));
u16 val = *(const u16 *)(VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]));
_SetCol4444(loader, val);
}
@ -132,7 +133,7 @@ template <typename I>
void Color_ReadIndex_24b_6666(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8* pData = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]) - 1;
const u8* pData = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]) - 1;
u32 val = Common::swap32(pData);
_SetCol6666(loader, val);
}
@ -141,7 +142,7 @@ template <typename I>
void Color_ReadIndex_32b_8888(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
_SetCol(loader, _Read32(iAddress));
}

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@ -8,6 +8,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
@ -71,7 +72,7 @@ __forceinline void Normal_Index_Offset()
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
auto const index = DataRead<I>();
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_NORMAL]
auto const data = reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[ARRAY_NORMAL]
+ (index * g_main_cp_state.array_strides[ARRAY_NORMAL]) + sizeof(T) * 3 * Offset);
ReadIndirect<T, N * 3>(data);
}

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@ -7,6 +7,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
@ -46,7 +47,7 @@ void LOADERDECL Pos_ReadIndex(VertexLoader* loader)
auto const index = DataRead<I>();
loader->m_vertexSkip = index == std::numeric_limits<I>::max();
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
auto const data = reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
auto const scale = loader->m_posScale;
DataReader dst(g_vertex_manager_write_ptr, nullptr);

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@ -7,6 +7,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_TextCoord.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
@ -67,7 +68,7 @@ void LOADERDECL TexCoord_ReadIndex(VertexLoader* loader)
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
auto const index = DataRead<I>();
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_TEXCOORD0 + loader->m_tcIndex]
auto const data = reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[ARRAY_TEXCOORD0 + loader->m_tcIndex]
+ (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + loader->m_tcIndex]));
auto const scale = loader->m_tcScale[loader->m_tcIndex];
DataReader dst(g_vertex_manager_write_ptr, nullptr);