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Clean up cached_arraybases. Update VideoSW to new scheme.
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager to better match it usage.
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@ -24,6 +24,9 @@ namespace VertexLoaderManager
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void AppendListToString(std::string *dest);
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NativeVertexFormat* GetCurrentVertexFormat();
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// Resolved pointers to array bases. Used by vertex loaders.
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extern u8 *cached_arraybases[12];
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void UpdateVertexArrayPointers();
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}
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void ComputeCachedArrayBases();
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