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Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming everything. Meh.
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@ -54,6 +54,13 @@ std::string CVolumeGC::GetUniqueID() const
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return ID;
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}
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std::string CVolumeGC::GetRevisionSpecificUniqueID() const
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{
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char rev[16];
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sprintf(rev, "r%d", GetRevision());
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return GetUniqueID() + rev;
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}
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IVolume::ECountry CVolumeGC::GetCountry() const
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{
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if (!m_pReader)
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