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Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming everything. Meh.
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@ -20,6 +20,7 @@ public:
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const;
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bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const;
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std::string GetUniqueID() const;
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std::string GetRevisionSpecificUniqueID() const;
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std::string GetMakerID() const;
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int GetRevision() const;
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std::vector<std::string> GetNames() const;
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