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Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming everything. Meh.
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@ -50,10 +50,9 @@ struct VideoConfig
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{
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VideoConfig();
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void Load(const char *ini_file);
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void GameIniLoad(const char* default_ini, const char* game_ini);
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void GameIniLoad();
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void VerifyValidity();
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void Save(const char *ini_file);
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void GameIniSave(const char* default_ini, const char* game_ini);
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void UpdateProjectionHack();
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bool IsVSync();
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