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OGL: Use native compressed textures on supported drivers
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@ -462,6 +462,8 @@ Renderer::Renderer()
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g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth");
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g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic");
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g_Config.backend_info.bSupportsComputeShaders = GLExtensions::Supports("GL_ARB_compute_shader");
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g_Config.backend_info.bSupportsST3CTextures =
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GLExtensions::Supports("GL_EXT_texture_compression_s3tc");
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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{
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