GameConfigLoader: Add GFX Game INI translations

This commit is contained in:
MerryMage
2017-05-18 13:59:38 +01:00
parent d75b536fd7
commit f5f45855f0
13 changed files with 382 additions and 426 deletions

View File

@ -9,6 +9,8 @@
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/SamplerCache.h"
@ -139,7 +141,7 @@ void OpenGLPostProcessing::ApplyShader()
if (!ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code))
{
ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", m_config.GetShader().c_str());
g_ActiveConfig.sPostProcessingShader.clear();
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
code = m_config.LoadShader();
ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code);
}

View File

@ -23,6 +23,7 @@
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Core.h"
#include "VideoBackends/OGL/BoundingBox.h"
@ -518,7 +519,7 @@ Renderer::Renderer()
{
// GLES 3.1 can't support stereo rendering and MSAA
OSD::AddMessage("MSAA Stereo rendering isn't supported by your GPU.", 10000);
g_ActiveConfig.iMultisamples = 1;
Config::SetCurrent(Config::GFX_MSAA, 1);
}
}
else