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GameConfigLoader: Add GFX Game INI translations
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@ -9,6 +9,8 @@
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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@ -139,7 +141,7 @@ void OpenGLPostProcessing::ApplyShader()
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if (!ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code))
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{
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ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", m_config.GetShader().c_str());
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g_ActiveConfig.sPostProcessingShader.clear();
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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code = m_config.LoadShader();
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ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code);
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}
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