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Android: More analog input configurations
Lets the user set the following in intervals of 10 between 10 and 100; - Stick/Radius (default 100,000000) - Triggers/Threshold (default 90,000000) - Tilt/Modifier/Range (default 50,000000) + mapped Tilt/Modifier button to the configurations for wiimotes & nunchuks
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@ -64,6 +64,7 @@ namespace ButtonManager
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"TiltBackward",
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"TiltLeft",
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"TiltRight",
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"TiltModifier"
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"ShakeX",
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"ShakeY",
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"ShakeZ",
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@ -84,6 +85,7 @@ namespace ButtonManager
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"NunchukTiltBackward",
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"NunchukTiltLeft",
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"NunchukTiltRight",
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"NunchukTiltModifier",
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"NunchukShakeX",
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"NunchukShakeY",
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"NunchukShakeZ",
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@ -213,6 +215,7 @@ namespace ButtonManager
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WIIMOTE_TILT_BACKWARD,
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WIIMOTE_TILT_LEFT,
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WIIMOTE_TILT_RIGHT,
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WIIMOTE_TILT_MODIFIER,
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WIIMOTE_SHAKE_X,
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WIIMOTE_SHAKE_Y,
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WIIMOTE_SHAKE_Z,
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@ -233,6 +236,7 @@ namespace ButtonManager
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NUNCHUK_TILT_BACKWARD,
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NUNCHUK_TILT_LEFT,
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NUNCHUK_TILT_RIGHT,
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NUNCHUK_TILT_MODIFIER,
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NUNCHUK_SHAKE_X,
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NUNCHUK_SHAKE_Y,
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NUNCHUK_SHAKE_Z,
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@ -365,6 +369,7 @@ namespace ButtonManager
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
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@ -389,6 +394,7 @@ namespace ButtonManager
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// Wii: Nunchuk
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AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
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AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
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AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
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AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
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AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
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AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
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