Feature: Emulate Disney Infinity Base

Create, Load and Clear Infinity figures on an emulated base in the UI
This commit is contained in:
Joshua de Reeper
2023-01-25 10:51:02 +13:00
parent 88320f385d
commit f632f94645
18 changed files with 1554 additions and 21 deletions

View File

@ -377,6 +377,7 @@
<ClInclude Include="Core\IOS\USB\Bluetooth\WiimoteDevice.h" />
<ClInclude Include="Core\IOS\USB\Bluetooth\WiimoteHIDAttr.h" />
<ClInclude Include="Core\IOS\USB\Common.h" />
<ClInclude Include="Core\IOS\USB\Emulated\Infinity.h" />
<ClInclude Include="Core\IOS\USB\Emulated\Skylander.h" />
<ClInclude Include="Core\IOS\USB\Host.h" />
<ClInclude Include="Core\IOS\USB\LibusbDevice.h" />
@ -1005,6 +1006,7 @@
<ClCompile Include="Core\IOS\USB\Bluetooth\WiimoteDevice.cpp" />
<ClCompile Include="Core\IOS\USB\Bluetooth\WiimoteHIDAttr.cpp" />
<ClCompile Include="Core\IOS\USB\Common.cpp" />
<ClCompile Include="Core\IOS\USB\Emulated\Infinity.cpp" />
<ClCompile Include="Core\IOS\USB\Emulated\Skylander.cpp" />
<ClCompile Include="Core\IOS\USB\Host.cpp" />
<ClCompile Include="Core\IOS\USB\LibusbDevice.cpp" />