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Switch the CPU state to CPU_STEPPING before single stepping after unpausing
This fix a double break bug when hitting a memcheck and hitting play on the same instruction it broke to earlier. The state is put back to CPU_RUNNING after.
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@ -92,10 +92,12 @@ void Run()
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if (PowerPC::breakpoints.IsAddressBreakPoint(PC))
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#endif
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{
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s_state = CPU_STEPPING;
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PowerPC::CoreMode old_mode = PowerPC::GetMode();
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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PowerPC::SingleStep();
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PowerPC::SetMode(old_mode);
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s_state = CPU_RUNNING;
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}
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}
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