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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
This should fix the No Sound Problem in GC & Non-AX games.
Besides, this should also fix the WAD game loading issue. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4617 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -408,12 +408,20 @@ void Write16(const u16 _Value, const u32 _Address)
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break;
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case AUDIO_DMA_CONTROL_LEN: // called by AIStartDMA()
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{
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UAudioDMAControl old_control = g_audioDMA.AudioDMAControl;
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g_audioDMA.AudioDMAControl.Hex = _Value;
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g_audioDMA.BlocksLeft = g_audioDMA.AudioDMAControl.NumBlocks;
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g_audioDMA.ReadAddress = g_audioDMA.SourceAddress;
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INFO_LOG(DSPINTERFACE, "AID DMA started - source address %08x, length %i blocks", g_audioDMA.SourceAddress, g_audioDMA.AudioDMAControl.NumBlocks);
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break;
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if (!old_control.Enabled && g_audioDMA.AudioDMAControl.Enabled)
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{
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// Enabled bit was flipped to true, let's latch address & length and call the interrupt.
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g_audioDMA.BlocksLeft = g_audioDMA.AudioDMAControl.NumBlocks;
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g_audioDMA.ReadAddress = g_audioDMA.SourceAddress;
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GenerateDSPInterrupt(DSP::INT_AID);
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INFO_LOG(DSPINTERFACE, "AID DMA started - source address %08x, length %i blocks", g_audioDMA.SourceAddress, g_audioDMA.AudioDMAControl.NumBlocks);
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}
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break;
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}
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case AUDIO_DMA_BYTES_LEFT:
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_dbg_assert_(DSPINTERFACE,0);
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break;
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@ -438,6 +446,11 @@ void UpdateAudioDMA()
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g_audioDMA.ReadAddress += 32;
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g_audioDMA.BlocksLeft--;
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if (!g_audioDMA.BlocksLeft) {
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// No need to turn off the DMA - we can only get here if we had
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// blocks left when we entered this function, and no longer have
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// any. Latch new parameters
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g_audioDMA.BlocksLeft = g_audioDMA.AudioDMAControl.NumBlocks;
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g_audioDMA.ReadAddress = g_audioDMA.SourceAddress;
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// DEBUG_LOG(DSPLLE, "ADMA read addresses: %08x", g_audioDMA.ReadAddress);
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GenerateDSPInterrupt(DSP::INT_AID);
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}
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@ -115,6 +115,8 @@ bool CWII_IPC_HLE_Device_es::Open(u32 _CommandAddress, u32 _Mode)
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bool CWII_IPC_HLE_Device_es::Close(u32 _CommandAddress)
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{
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// Leave deletion of the INANDContentLoader objects to CNANDContentManager, don't do it here!
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m_NANDContent.clear();
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INFO_LOG(WII_IPC_ES, "ES: Close");
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Memory::Write_U32(0, _CommandAddress + 4);
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m_Active = false;
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