Add on screen frame counter.

This commit is contained in:
Rachel Bryk
2014-09-30 18:49:44 -04:00
parent 13fc8e7df1
commit f6c6f03cce
8 changed files with 47 additions and 4 deletions

View File

@ -709,8 +709,23 @@ void Renderer::DrawDebugInfo()
// Draw various messages on the screen, like FPS, statistics, etc.
std::string debug_info;
if (g_ActiveConfig.bShowFPS)
debug_info += StringFromFormat("FPS: %d\n", m_fps_counter.m_fps);
if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount)
{
std::string fps = "";
if (g_ActiveConfig.bShowFPS)
debug_info += StringFromFormat("FPS: %d", m_fps_counter.m_fps);
if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount)
debug_info += " - ";
if (SConfig::GetInstance().m_ShowFrameCount)
{
debug_info += StringFromFormat("Frame: %d", Movie::g_currentFrame);
if (Movie::IsPlayingInput())
debug_info += StringFromFormat(" / %d", Movie::g_totalFrames);
}
debug_info += "\n";
}
if (SConfig::GetInstance().m_ShowLag)
debug_info += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);