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Add on screen frame counter.
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@ -709,8 +709,23 @@ void Renderer::DrawDebugInfo()
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// Draw various messages on the screen, like FPS, statistics, etc.
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std::string debug_info;
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if (g_ActiveConfig.bShowFPS)
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debug_info += StringFromFormat("FPS: %d\n", m_fps_counter.m_fps);
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if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount)
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{
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std::string fps = "";
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if (g_ActiveConfig.bShowFPS)
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debug_info += StringFromFormat("FPS: %d", m_fps_counter.m_fps);
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if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount)
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debug_info += " - ";
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if (SConfig::GetInstance().m_ShowFrameCount)
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{
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debug_info += StringFromFormat("Frame: %d", Movie::g_currentFrame);
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if (Movie::IsPlayingInput())
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debug_info += StringFromFormat(" / %d", Movie::g_totalFrames);
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}
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debug_info += "\n";
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}
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if (SConfig::GetInstance().m_ShowLag)
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debug_info += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
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