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VertexShaderManager: Compute stereoscopy projection matrices.
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@ -351,6 +351,13 @@ void Matrix44::Translate(Matrix44 &mtx, const float vec[3])
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mtx.data[11] = vec[2];
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}
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void Matrix44::Shear(Matrix44 &mtx, const float a, const float b)
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{
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LoadIdentity(mtx);
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mtx.data[2] = a;
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mtx.data[6] = b;
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}
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void Matrix44::Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result)
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{
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MatrixMul(4, a.data, b.data, result.data);
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