VertexShaderManager: Compute stereoscopy projection matrices.

This commit is contained in:
Jules Blok
2014-10-26 19:17:00 +01:00
parent c64486075d
commit f6ea293027
10 changed files with 52 additions and 8 deletions

View File

@ -232,6 +232,7 @@ public:
static void Set(Matrix44 &mtx, const float mtxArray[16]);
static void Translate(Matrix44 &mtx, const float vec[3]);
static void Shear(Matrix44 &mtx, const float a, const float b = 0);
static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);