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VertexShaderManager: Compute stereoscopy projection matrices.
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@ -232,6 +232,7 @@ public:
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static void Set(Matrix44 &mtx, const float mtxArray[16]);
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static void Translate(Matrix44 &mtx, const float vec[3]);
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static void Shear(Matrix44 &mtx, const float a, const float b = 0);
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static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);
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