VertexShaderManager: Compute stereoscopy projection matrices.

This commit is contained in:
Jules Blok
2014-10-26 19:17:00 +01:00
parent c64486075d
commit f6ea293027
10 changed files with 52 additions and 8 deletions

View File

@ -43,5 +43,6 @@ struct VertexShaderConstants
float4 normalmatrices[32];
float4 posttransformmatrices[64];
float4 depthparams;
float4 stereoprojection[8];
};