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VertexShaderManager: Compute stereoscopy projection matrices.
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@ -264,6 +264,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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"\tfloat4 " I_NORMALMATRICES"[32];\n"
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"\tfloat4 " I_POSTTRANSFORMMATRICES"[64];\n"
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"\tfloat4 " I_DEPTHPARAMS";\n"
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"\tfloat4 " I_STEREOPROJECTION"[8];\n"
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"};\n");
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}
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