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VertexShaderManager: Compute stereoscopy projection matrices.
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@ -239,3 +239,4 @@ private:
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#define I_NORMALMATRICES "cnmtx"
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#define I_POSTTRANSFORMMATRICES "cpostmtx"
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#define I_DEPTHPARAMS "cDepth" // farZ, zRange
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#define I_STEREOPROJECTION "csproj"
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