mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
VertexShaderManager: Compute stereoscopy projection matrices.
This commit is contained in:
@ -52,6 +52,9 @@ static inline void GenerateVSOutputStruct(T& object, API_TYPE api_type)
|
||||
if (g_ActiveConfig.bEnablePixelLighting)
|
||||
DefineVSOutputStructMember(object, api_type, "float4", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
|
||||
|
||||
if (g_ActiveConfig.bStereo)
|
||||
DefineVSOutputStructMember(object, api_type, "float4", "rawpos", -1, "POSITION");
|
||||
|
||||
object.Write("};\n");
|
||||
}
|
||||
|
||||
@ -99,6 +102,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
|
||||
"\tfloat4 " I_NORMALMATRICES"[32];\n"
|
||||
"\tfloat4 " I_POSTTRANSFORMMATRICES"[64];\n"
|
||||
"\tfloat4 " I_DEPTHPARAMS";\n"
|
||||
"\tfloat4 " I_STEREOPROJECTION"[8];\n"
|
||||
"};\n");
|
||||
|
||||
GenerateVSOutputStruct(out, api_type);
|
||||
@ -215,6 +219,9 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
|
||||
|
||||
out.Write("o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n");
|
||||
|
||||
if (g_ActiveConfig.bStereo)
|
||||
out.Write("o.rawpos = pos;\n");
|
||||
|
||||
out.Write("int4 lacc;\n"
|
||||
"float3 ldir, h;\n"
|
||||
"float dist, dist2, attn;\n");
|
||||
|
Reference in New Issue
Block a user