VertexShaderManager: Compute stereoscopy projection matrices.

This commit is contained in:
Jules Blok
2014-10-26 19:17:00 +01:00
parent c64486075d
commit f6ea293027
10 changed files with 52 additions and 8 deletions

View File

@ -67,8 +67,8 @@ void VideoConfig::Load(const std::string& ini_file)
settings->Get("FreeLook", &bFreeLook, 0);
settings->Get("UseFFV1", &bUseFFV1, 0);
settings->Get("Stereo", &bStereo, false);
settings->Get("StereoSeparation", &iStereoSeparation, 200);
settings->Get("StereoFocalAngle", &iStereoFocalAngle, 0);
settings->Get("StereoSeparation", &iStereoSeparation, 65);
settings->Get("StereoFocalLength", &iStereoFocalLength, 100);
settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
settings->Get("FastDepthCalc", &bFastDepthCalc, true);
settings->Get("MSAA", &iMultisampleMode, 0);
@ -142,7 +142,7 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
CHECK_SETTING("Video_Settings", "Stereo", bStereo);
CHECK_SETTING("Video_Settings", "StereoSeparation", iStereoSeparation);
CHECK_SETTING("Video_Settings", "StereoFocalAngle", iStereoFocalAngle);
CHECK_SETTING("Video_Settings", "StereoFocalLength", iStereoFocalLength);
CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
@ -232,7 +232,7 @@ void VideoConfig::Save(const std::string& ini_file)
settings->Set("UseFFV1", bUseFFV1);
settings->Set("Stereo", bStereo);
settings->Set("StereoSeparation", iStereoSeparation);
settings->Set("StereoFocalAngle", iStereoFocalAngle);
settings->Set("StereoFocalLength", iStereoFocalLength);
settings->Set("EnablePixelLighting", bEnablePixelLighting);
settings->Set("FastDepthCalc", bFastDepthCalc);
settings->Set("ShowEFBCopyRegions", bShowEFBCopyRegions);