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VertexShaderManager: Compute stereoscopy projection matrices.
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@ -94,7 +94,7 @@ struct VideoConfig final
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bool bFreeLook;
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bool bStereo;
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int iStereoSeparation;
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int iStereoFocalAngle;
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int iStereoFocalLength;
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bool bBorderlessFullscreen;
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// Hacks
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