VertexShaderManager: Compute stereoscopy projection matrices.

This commit is contained in:
Jules Blok
2014-10-26 19:17:00 +01:00
parent c64486075d
commit f6ea293027
10 changed files with 52 additions and 8 deletions

View File

@ -94,7 +94,7 @@ struct VideoConfig final
bool bFreeLook;
bool bStereo;
int iStereoSeparation;
int iStereoFocalAngle;
int iStereoFocalLength;
bool bBorderlessFullscreen;
// Hacks