mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :(
Improved volume mode 0. Initial work on more correct volume mode 1 emulation sounds, but it's not activated. Made the volumes less annoying, anyway. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3746 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -34,12 +34,12 @@ CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler, u32 _CRC)
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IUCode(_rMailHandler),
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m_CRC(_CRC),
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m_bSyncInProgress(0),
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m_bSyncInProgress(false),
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m_MaxVoice(0),
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m_NumVoices(0),
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m_bSyncCmdPending(0),
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m_bSyncCmdPending(false),
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m_CurVoice(0),
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m_CurBuffer(0),
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m_NumBuffers(0),
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@ -55,7 +55,7 @@ CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler, u32 _CRC)
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m_DMABaseAddr(0),
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m_numSteps(0),
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m_bListInProgress(0),
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m_bListInProgress(false),
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m_step(0),
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m_readOffset(0),
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@ -67,9 +67,19 @@ CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler, u32 _CRC)
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m_PBAddress2(0)
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{
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DEBUG_LOG(DSPHLE, "UCode_Zelda - add boot mails for handshake");
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if (LuigiStyle())
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NOTICE_LOG(DSPHLE, "Luigi Stylee!");
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m_rMailHandler.PushMail(DSP_INIT);
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g_dspInitialize.pGenerateDSPInterrupt();
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m_rMailHandler.PushMail(0xF3551111); // handshake
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if (LuigiStyle())
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{
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m_rMailHandler.PushMail(0x80000000);
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}
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else
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{
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g_dspInitialize.pGenerateDSPInterrupt();
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m_rMailHandler.PushMail(0xF3551111); // handshake
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}
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m_TempBuffer = new s32[256 * 1024];
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m_LeftBuffer = new s32[256 * 1024];
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@ -90,10 +100,29 @@ CUCode_Zelda::~CUCode_Zelda()
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delete [] m_RightBuffer;
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}
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bool CUCode_Zelda::LuigiStyle() const
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{
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switch (m_CRC)
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{
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case 0x42f64ac4: // Luigi
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case 0x0267d05a: // http://forums.dolphin-emu.com/thread-2134.html Pikmin PAL
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case 0x4be6a5cb: // AC, Pikmin
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case 0x088e38a5: // IPL - JAP
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case 0xd73338cf: // IPL
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return true;
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default:
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return false;
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}
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}
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void CUCode_Zelda::Update(int cycles)
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{
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if (!m_rMailHandler.IsEmpty())
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g_dspInitialize.pGenerateDSPInterrupt();
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// if (!m_rMailHandler.IsEmpty())
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if (!LuigiStyle()) {
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if (m_rMailHandler.GetNextMail() == DSP_FRAME_END)
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g_dspInitialize.pGenerateDSPInterrupt();
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}
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/* if (m_bSyncCmdPending && (m_CurBuffer == m_NumBuffers) && (m_rMailHandler.IsEmpty()))
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{
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m_rMailHandler.PushMail(DSP_FRAME_END);
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@ -110,7 +139,6 @@ void CUCode_Zelda::Update(int cycles)
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void CUCode_Zelda::HandleMail(u32 _uMail)
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{
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// WARN_LOG(DSPHLE, "Zelda uCode: Handle mail %08X", _uMail);
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if (m_bSyncInProgress)
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{
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if (m_bSyncCmdPending)
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@ -171,12 +199,12 @@ void CUCode_Zelda::HandleMail(u32 _uMail)
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}
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return;
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}
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reread:
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if (m_bListInProgress)
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{
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if (m_step < 0 || m_step >= sizeof(m_Buffer)/4)
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if (m_step < 0 || m_step >= sizeof(m_Buffer) / 4)
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PanicAlert("m_step out of range");
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((u32*)m_Buffer)[m_step] = _uMail;
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@ -191,11 +219,19 @@ void CUCode_Zelda::HandleMail(u32 _uMail)
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return;
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}
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// Here holds: m_bSyncInProgress == false && m_bListInProgress == false
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if (_uMail == 0)
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{
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m_bSyncInProgress = true;
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if (!LuigiStyle())
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m_bSyncInProgress = true;
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else {
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soundStream->GetMixer()->SetHLEReady(true);
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soundStream->Update(); //do it in this thread to avoid sync problems
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g_dspInitialize.pGenerateDSPInterrupt();
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}
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}
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else if ((_uMail >> 16) == 0)
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else if (!LuigiStyle() && (_uMail >> 16) == 0)
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{
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m_bListInProgress = true;
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m_numSteps = _uMail;
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@ -220,7 +256,35 @@ void CUCode_Zelda::HandleMail(u32 _uMail)
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return;
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}
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}
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else
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else if (LuigiStyle() && (_uMail >> 28) == 0x8)
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{
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m_bListInProgress = true;
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m_step = 0;
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m_numSteps = 0;
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// We have to guess the message size.
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int command = (_uMail & 0xFFFF);
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switch (command)
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{
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case 0x0000:
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g_dspInitialize.pGenerateDSPInterrupt();
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break;
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case 0x0040:
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m_numSteps = 5;
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ERROR_LOG(DSPHLE, "WE GUESS STEPS: %i", m_numSteps);
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break;
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case 0x2000:
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case 0x4000:
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m_numSteps = 3;
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ERROR_LOG(DSPHLE, "WE GUESS STEPS: %i", m_numSteps);
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break;
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default:
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ERROR_LOG(DSPHLE, "LUIGI UNKNOWN: %i", command);
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break;
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}
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// UGLY
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goto reread;
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}
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else
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{
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WARN_LOG(DSPHLE, "Zelda uCode: unknown mail %08X", _uMail);
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}
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@ -237,8 +301,27 @@ void CUCode_Zelda::ExecuteList()
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u32 Sync = CmdMail >> 16;
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u32 ExtraData = CmdMail & 0xFFFF;
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DEBUG_LOG(DSPHLE, "==============================================================================");
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DEBUG_LOG(DSPHLE, "Zelda UCode - execute dlist (cmd: 0x%04x : sync: 0x%04x)", Command, Sync);
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if (!LuigiStyle()) {
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DEBUG_LOG(DSPHLE, "==============================================================================");
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DEBUG_LOG(DSPHLE, "Zelda UCode - execute dlist (cmd: 0x%04x : sync: 0x%04x)", Command, Sync);
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}
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else
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{
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Command = CmdMail & 0xFFFF;
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DEBUG_LOG(DSPHLE, "==============================================================================");
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DEBUG_LOG(DSPHLE, "Zelda UCode L-mode - execute dlist (cmd: 0x%04x : sync: 0x%04x)", Command, Sync);
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// Translate Luigi commands
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switch (Command) {
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case 0x0040: Command = 0x01; break;
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case 0x2000:
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case 0x4000: Command = 2; break;
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default:
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DEBUG_LOG(DSPHLE, "Luigi translate: FAIL %04x", Command);
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break;
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}
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}
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switch (Command)
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{
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@ -251,8 +334,13 @@ void CUCode_Zelda::ExecuteList()
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m_AFCCoefTableAddr = Read32() & 0x7FFFFFFF;
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m_ReverbPBsAddr = Read32() & 0x7FFFFFFF; // WARNING: reverb PBs are very different from voice PBs!
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// Read the other table
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u16 *TempPtr = (u16*) g_dspInitialize.pGetMemoryPointer(m_UnkTableAddr);
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for (int i = 0; i < 0x280; i++)
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m_MiscTable[i] = (s16)Common::swap16(TempPtr[i]);
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// Read AFC coef table
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u16 *TempPtr = (u16*) g_dspInitialize.pGetMemoryPointer(m_AFCCoefTableAddr);
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TempPtr = (u16*) g_dspInitialize.pGetMemoryPointer(m_AFCCoefTableAddr);
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for (int i = 0; i < 32; i++)
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m_AFCCoefTable[i] = (s16)Common::swap16(TempPtr[i]);
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@ -274,11 +362,13 @@ void CUCode_Zelda::ExecuteList()
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// SyncFrame ... zelda ww jumps to 0x0243
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case 0x02:
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{
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//soundStream->GetMixer()->SetHLEReady(true);
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//soundStream->GetMixer()->SetHLEReady(true);
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// DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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//soundStream->Update(); //do it in this thread to avoid sync problems
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m_bSyncCmdPending = true;
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if (!LuigiStyle())
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m_bSyncCmdPending = true;
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m_CurBuffer = 0;
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m_NumBuffers = (CmdMail >> 16) & 0xFF;
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@ -294,8 +384,11 @@ void CUCode_Zelda::ExecuteList()
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DEBUG_LOG(DSPHLE, "Right buffer address: 0x%08x", m_RightBuffersAddr);
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DEBUG_LOG(DSPHLE, "Left buffer address: 0x%08x", m_LeftBuffersAddr);
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}
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return;
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if (LuigiStyle())
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break;
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else
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return;
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}
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// Simply sends the sync messages
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@ -309,7 +402,7 @@ void CUCode_Zelda::ExecuteList()
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case 0x09: break; // dunno ... zelda ww jmps to 0x044d
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*/
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// DsetDolbyDelay ... zelda ww jumps to 0x00b2
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// DsetDolbyDelay ... zelda ww jumps to 0x00b2
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case 0x0d:
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{
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u32 tmp = Read32();
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@ -336,56 +429,11 @@ void CUCode_Zelda::ExecuteList()
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// sync, we are ready
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m_rMailHandler.PushMail(DSP_SYNC);
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g_dspInitialize.pGenerateDSPInterrupt();
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if (!LuigiStyle())
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g_dspInitialize.pGenerateDSPInterrupt();
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m_rMailHandler.PushMail(0xF3550000 | Sync);
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}
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// size is in stereo samples.
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void CUCode_Zelda::MixAdd(short* _Buffer, int _Size)
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{
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if (_Size > 256 * 1024)
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_Size = 256 * 1024;
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memset(m_LeftBuffer, 0, _Size * sizeof(s32));
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memset(m_RightBuffer, 0, _Size * sizeof(s32));
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for (u32 i = 0; i < m_NumVoices; i++)
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{
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u32 flags = m_SyncFlags[(i >> 4) & 0xF];
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if (!(flags & 1 << (15 - (i & 0xF))))
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continue;
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ZeldaVoicePB pb;
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ReadVoicePB(m_VoicePBsAddr + (i * 0x180), pb);
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if (pb.Status == 0)
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continue;
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if (pb.KeyOff != 0)
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continue;
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RenderAddVoice(pb, m_LeftBuffer, m_RightBuffer, _Size);
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WritebackVoicePB(m_VoicePBsAddr + (i * 0x180), pb);
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}
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if (_Buffer)
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{
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for (u32 i = 0; i < _Size; i++)
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{
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s32 left = (s32)_Buffer[0] + m_LeftBuffer[i];
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s32 right = (s32)_Buffer[1] + m_RightBuffer[i];
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if (left < -32768) left = -32768;
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if (left > 32767) left = 32767;
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_Buffer[0] = (short)left;
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if (right < -32768) right = -32768;
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if (right > 32767) right = 32767;
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_Buffer[1] = (short)right;
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_Buffer += 2;
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}
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}
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}
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void CUCode_Zelda::DoState(PointerWrap &p) {
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p.Do(m_CRC);
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