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[Android-overlay] Support multiple gamepads with touch screen controls.
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@ -120,10 +120,10 @@ namespace ButtonManager
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void Init();
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bool GetButtonPressed(ButtonType button);
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float GetAxisValue(ButtonType axis);
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void TouchEvent(int button, int action);
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void TouchAxisEvent(int axis, float value);
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bool GetButtonPressed(int padID, ButtonType button);
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float GetAxisValue(int padID, ButtonType axis);
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void TouchEvent(int padID, int button, int action);
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void TouchAxisEvent(int padID, int axis, float value);
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void GamepadEvent(std::string dev, int button, int action);
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void GamepadAxisEvent(std::string dev, int axis, float value);
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void Shutdown();
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