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[Android-overlay] Support multiple gamepads with touch screen controls.
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@ -25,7 +25,10 @@ namespace Android
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void Init( std::vector<Core::Device*>& devices )
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{
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devices.push_back(new Touchscreen());
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devices.push_back(new Touchscreen(0));
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devices.push_back(new Touchscreen(1));
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devices.push_back(new Touchscreen(2));
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devices.push_back(new Touchscreen(3));
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}
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// Touchscreens and stuff
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@ -43,49 +46,49 @@ int Touchscreen::GetId() const
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{
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return 0;
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}
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Touchscreen::Touchscreen()
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Touchscreen::Touchscreen(int padID)
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: _padID(padID)
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{
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AddInput(new Button(ButtonManager::BUTTON_A));
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AddInput(new Button(ButtonManager::BUTTON_B));
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AddInput(new Button(ButtonManager::BUTTON_START));
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AddInput(new Button(ButtonManager::BUTTON_X));
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AddInput(new Button(ButtonManager::BUTTON_Y));
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AddInput(new Button(ButtonManager::BUTTON_Z));
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AddInput(new Button(ButtonManager::BUTTON_UP));
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AddInput(new Button(ButtonManager::BUTTON_DOWN));
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AddInput(new Button(ButtonManager::BUTTON_LEFT));
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AddInput(new Button(ButtonManager::BUTTON_RIGHT));
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AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_LEFT), new Axis(ButtonManager::STICK_MAIN_RIGHT));
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AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_UP), new Axis(ButtonManager::STICK_MAIN_DOWN));
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AddAnalogInputs(new Axis(ButtonManager::STICK_C_UP), new Axis(ButtonManager::STICK_C_DOWN));
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AddAnalogInputs(new Axis(ButtonManager::STICK_C_LEFT), new Axis(ButtonManager::STICK_C_RIGHT));
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AddAnalogInputs(new Axis(ButtonManager::TRIGGER_L), new Axis(ButtonManager::TRIGGER_L));
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AddAnalogInputs(new Axis(ButtonManager::TRIGGER_R), new Axis(ButtonManager::TRIGGER_R));
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AddInput(new Button(_padID, ButtonManager::BUTTON_A));
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AddInput(new Button(_padID, ButtonManager::BUTTON_B));
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AddInput(new Button(_padID, ButtonManager::BUTTON_START));
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AddInput(new Button(_padID, ButtonManager::BUTTON_X));
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AddInput(new Button(_padID, ButtonManager::BUTTON_Y));
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AddInput(new Button(_padID, ButtonManager::BUTTON_Z));
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AddInput(new Button(_padID, ButtonManager::BUTTON_UP));
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AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
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AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
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AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), new Axis(_padID, ButtonManager::STICK_C_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R));
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}
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// Buttons and stuff
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std::string Touchscreen::Button::GetName() const
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{
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std::ostringstream ss;
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ss << "Button " << (int)m_index;
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ss << "Button " << (int)_index;
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return ss.str();
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}
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ControlState Touchscreen::Button::GetState() const
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{
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return ButtonManager::GetButtonPressed(m_index);
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return ButtonManager::GetButtonPressed(_padID, _index);
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}
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std::string Touchscreen::Axis::GetName() const
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{
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std::ostringstream ss;
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ss << "Axis " << (int)m_index;
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ss << "Axis " << (int)_index;
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return ss.str();
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}
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ControlState Touchscreen::Axis::GetState() const
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{
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return ButtonManager::GetAxisValue(m_index);
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return ButtonManager::GetAxisValue(_padID, _index);
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}
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}
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@ -33,31 +33,35 @@ private:
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{
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public:
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std::string GetName() const;
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Button(ButtonManager::ButtonType index) : m_index(index) {}
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Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
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ControlState GetState() const;
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private:
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const ButtonManager::ButtonType m_index;
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const int _padID;
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const ButtonManager::ButtonType _index;
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};
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class Axis : public Input
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{
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public:
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std::string GetName() const;
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Axis(ButtonManager::ButtonType index) : m_index(index) {}
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Axis(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
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ControlState GetState() const;
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private:
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const ButtonManager::ButtonType m_index;
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const int _padID;
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const ButtonManager::ButtonType _index;
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};
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public:
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bool UpdateInput() { return true; }
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bool UpdateOutput() { return true; }
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Touchscreen();
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Touchscreen(int padID);
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~Touchscreen() {}
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std::string GetName() const;
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int GetId() const;
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std::string GetSource() const;
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private:
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const int _padID;
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};
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}
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