[Android-overlay] Support multiple gamepads with touch screen controls.

This commit is contained in:
Ryan Houdek
2013-11-24 15:04:53 -06:00
parent 42f8562e5c
commit f6f2b1fc60
8 changed files with 163 additions and 76 deletions

View File

@ -25,7 +25,10 @@ namespace Android
void Init( std::vector<Core::Device*>& devices )
{
devices.push_back(new Touchscreen());
devices.push_back(new Touchscreen(0));
devices.push_back(new Touchscreen(1));
devices.push_back(new Touchscreen(2));
devices.push_back(new Touchscreen(3));
}
// Touchscreens and stuff
@ -43,49 +46,49 @@ int Touchscreen::GetId() const
{
return 0;
}
Touchscreen::Touchscreen()
Touchscreen::Touchscreen(int padID)
: _padID(padID)
{
AddInput(new Button(ButtonManager::BUTTON_A));
AddInput(new Button(ButtonManager::BUTTON_B));
AddInput(new Button(ButtonManager::BUTTON_START));
AddInput(new Button(ButtonManager::BUTTON_X));
AddInput(new Button(ButtonManager::BUTTON_Y));
AddInput(new Button(ButtonManager::BUTTON_Z));
AddInput(new Button(ButtonManager::BUTTON_UP));
AddInput(new Button(ButtonManager::BUTTON_DOWN));
AddInput(new Button(ButtonManager::BUTTON_LEFT));
AddInput(new Button(ButtonManager::BUTTON_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_LEFT), new Axis(ButtonManager::STICK_MAIN_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_UP), new Axis(ButtonManager::STICK_MAIN_DOWN));
AddAnalogInputs(new Axis(ButtonManager::STICK_C_UP), new Axis(ButtonManager::STICK_C_DOWN));
AddAnalogInputs(new Axis(ButtonManager::STICK_C_LEFT), new Axis(ButtonManager::STICK_C_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::TRIGGER_L), new Axis(ButtonManager::TRIGGER_L));
AddAnalogInputs(new Axis(ButtonManager::TRIGGER_R), new Axis(ButtonManager::TRIGGER_R));
AddInput(new Button(_padID, ButtonManager::BUTTON_A));
AddInput(new Button(_padID, ButtonManager::BUTTON_B));
AddInput(new Button(_padID, ButtonManager::BUTTON_START));
AddInput(new Button(_padID, ButtonManager::BUTTON_X));
AddInput(new Button(_padID, ButtonManager::BUTTON_Y));
AddInput(new Button(_padID, ButtonManager::BUTTON_Z));
AddInput(new Button(_padID, ButtonManager::BUTTON_UP));
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), new Axis(_padID, ButtonManager::STICK_C_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R));
}
// Buttons and stuff
std::string Touchscreen::Button::GetName() const
{
std::ostringstream ss;
ss << "Button " << (int)m_index;
ss << "Button " << (int)_index;
return ss.str();
}
ControlState Touchscreen::Button::GetState() const
{
return ButtonManager::GetButtonPressed(m_index);
return ButtonManager::GetButtonPressed(_padID, _index);
}
std::string Touchscreen::Axis::GetName() const
{
std::ostringstream ss;
ss << "Axis " << (int)m_index;
ss << "Axis " << (int)_index;
return ss.str();
}
ControlState Touchscreen::Axis::GetState() const
{
return ButtonManager::GetAxisValue(m_index);
return ButtonManager::GetAxisValue(_padID, _index);
}
}

View File

@ -33,31 +33,35 @@ private:
{
public:
std::string GetName() const;
Button(ButtonManager::ButtonType index) : m_index(index) {}
Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
ControlState GetState() const;
private:
const ButtonManager::ButtonType m_index;
const int _padID;
const ButtonManager::ButtonType _index;
};
class Axis : public Input
{
public:
std::string GetName() const;
Axis(ButtonManager::ButtonType index) : m_index(index) {}
Axis(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
ControlState GetState() const;
private:
const ButtonManager::ButtonType m_index;
const int _padID;
const ButtonManager::ButtonType _index;
};
public:
bool UpdateInput() { return true; }
bool UpdateOutput() { return true; }
Touchscreen();
Touchscreen(int padID);
~Touchscreen() {}
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const int _padID;
};
}